Blog · Technology · 9 min read

How to draw units on a floor plan: a practical guide

Drawing units on a floor plan means drawing or correcting a shape and linking it to a unit already in your unit list. You draw a rectangle or go corner by corner, check the area against the unit list and work with shortcuts. New units go into the unit list first; merging and splitting happen in unit management.

Published · TheStorageControl team

Zoomed-in floor plan detail with a unit being drawn, showing a dashed outline, corner handles, dimensions in metres and the area, next to a tool panel with Rectangle, Corner by corner, Snap and Undo, in TSC blue with fictional data

What does drawing units on a floor plan mean?

To draw units on a floor plan is to draw or adjust a shape on the map of your facility and link that shape to a unit from your unit list. The shape decides where the unit sits on your self-storage unit map and what outline it has. The unit itself, with its code, size, price and status, lives in your unit list.

That distinction runs through this whole guide. Drawing does not create a new unit; it gives an existing unit a place. If the unit does not exist yet, you add it to the unit list in unit management first, and only then draw its shape. The drawn area is not written back to the unit either: the size in your unit list stays as it was.

After import, TheStorageControl links the codes it recognises to your unit list. Drawing is for whatever the import was unsure about or could not find. The import itself is covered in our article on importing a floor plan; this one is about the hands-on work afterwards: editing the storage floor plan until every unit is right.

When do you draw or correct a unit?

After import you see green, orange and red shapes: matched, needs a look, and a number without a unit. Not every red shape is a unit. In the fictional demo facility Capelle Rivium, the three red shapes are the office, the lift and the plant room; you ignore those. You draw or correct shapes mainly in five situations:

  • A missed unit. Its code was missing or illegible, so nothing was matched. The unit appears in the list of units without a shape and you draw its shape yourself.
  • A misread code, such as a 0 read as an O on a scan. That code matches no unit and gets a placeholder shape, so nothing silently disappears. You click it and choose the right unit.
  • A shape that is too big or too small. With no closed room around a code, the system uses a rectangle between the nearest walls. A shape like that, or a unit cut off at the edge of the drawing, goes to orange.
  • A combined unit, with a code like A+B in your unit list. The import only recognises it when all parts were read and their rooms join up. Otherwise you draw or adjust one shape covering both rooms.
  • A new unit you have just added to the unit list, for example after a refit. It has no shape yet.
Floor plan import with review colours: green is matched, orange needs a check, red has no match

How do you draw a unit: rectangle or corner by corner?

There are two ways to draw a shape. For a rectangular unit, the rectangle is quickest: you draw the shape from corner to corner in one movement. For a unit with an angled wall, a recess or an L shape, you draw corner by corner.

Corner by corner, you click the corners one at a time. Put one in the wrong place and Backspace removes the last corner. Enter closes the shape; Esc cancels drawing without changing anything.

Zoom in first: up to 25 times, drag to pan, and use Fit to bring the whole drawing back into view. Then you choose the unit the shape belongs to.

B0102B0103B0104B0105B0106B0107B0109C0101C0103C0107C01093.0 m2.5 m7.5 m²
Rows B and C of the fictional demo facility Capelle Rivium, with one unit being drawn: a dashed outline, four corner handles, its width and depth in metres and its area.

How do you adjust corners and sides?

A shape that is nearly right does not need redrawing. Drag a corner to the right spot, or move a whole side in one go, for example when a unit has been drawn half a metre too deep.

If a corner is missing, say around a column, click the handle on a side to add a new corner. Remove a corner you do not need with a right-click or double-click; at least three always remain.

While you drag, a corner snaps to neighbouring corners and walls within 12 screen pixels, shown with a small cross. That way units meet without gaps or overlaps. Because the distance is in screen pixels, snapping gets more precise the further you zoom in.

If something goes wrong, Ctrl+Z reverses the last change, up to 20 changes back.

Which unit do you choose, and is the area right?

A shape only counts once it is linked to the right unit. Linking units to the floor plan works shape by shape: click a shape and choose the unit from the facility's unit list. That list only offers units that do not have a shape yet, so you cannot accidentally give a unit a second shape.

The side panel shows the drawn area next to the area in your unit list, for example: drawn 9.6 m² · unit list 7.5 m². At import, a shape passes if it is within 20% of the recorded size, with at least 0.6 m² of leeway for small units; above a 40% difference you get a stronger warning. Use the same yardstick when you draw by hand.

Take the fictional unit D0111 in the demo facility Capelle Rivium, recorded as 7.5 m². A shape between 6.0 and 9.0 m² is within the margin; a shape of 9.6 m² is 28% larger. Then check whether a piece of corridor was included or the wrong wall picked.

If the drawing is right and the size in the unit list is out of date, update that size in your unit list yourself. The drawn area is never written back to the unit.

Area difference

Difference = (drawn area − unit list area) ÷ unit list area

Example: fictional unit D0111: (9.6 − 7.5) ÷ 7.5 = 28%, so outside the 20% margin

Tip: unit missing from the list?

Then it already has a shape, perhaps in the wrong place, for example because of a misread code. Find that shape. If it does not belong there, delete it with Del. The unit becomes available again and appears in the list for the shape where it does belong.

A keyboard routine for working through a floor

The keyboard is the quickest way through a floor. Confirm and Ignore jump to the next shape that needs a look; N does the same and zooms straight in. With several floors, the floor switcher moves between them and shows the unit count per floor.

Fixing a missed unit in six steps:

  1. Check that the unit is in the unit list. If it is not, add it in unit management first.
  2. Find the room on the drawing where the unit belongs and zoom in until the walls are clear.
  3. Draw the shape: a rectangle for a rectangular unit, otherwise corner by corner, closing it with Enter.
  4. Drag corners or sides until they snap to the walls. A cross shows where a corner locks.
  5. Choose the unit from the list and compare the drawn area with the area in the unit list.
  6. Confirm with Enter. You jump on to the next shape that needs review.
KeyWhat it does
EnterConfirms the chosen unit and jumps to the next shape that needs review. While drawing corner by corner: closes the shape.
IIgnores the shape, such as an office or lift, and jumps to the next one.
DelDeletes the selected shape.
NJumps to the next shape that needs review and zooms in.
Ctrl+ZUndoes the last change, up to 20 changes back.
BackspaceWhile drawing corner by corner: removes the last corner.
EscCancels drawing.
Right-click or double-clickRemoves a corner; at least three always remain.

What blocks publishing?

You draw in a draft. If you edit a published floor plan, TheStorageControl creates a draft copy and the live map stays in place until you publish again; the previous version is then archived. Every change is in the audit log. You need the permission to configure units (owner, admin or manager), not a developer.

Units without a shape do not block publishing, but they appear in their own list, and publishing anyway needs your explicit acknowledgement. Publishing is blocked in four cases:

  • A shape without a unit. Link it to a unit, or ignore or delete it if it is not a unit.
  • Two shapes for one unit. A unit belongs in exactly one place; delete the shape that does not belong.
  • A shape linked to a unit that is no longer in the unit list. Link it to the right unit or delete it.
  • An invalid outline: fewer than 3 or more than 64 corners, an outline that crosses itself, or a shape that does not lie within the drawing.

Split and merge units in unit management, not on the map

Drawing only changes the map. If you want to merge two units into one, or split one unit into two, you are changing the units themselves. You do that in unit management on the Units page, not on the floor plan. The map comes afterwards. In short:

  • Merge: at least two vacant units at the same facility and on the same floor. The new unit gets a code like A+B, size and price are added together, and you record a reason.
  • Split: one vacant, rectangular unit is divided into two equal halves. The new codes end in -1 and -2, and size and rent are halved. The split is saved as a draft first and then published.
  • Then the floor plan, because it does not update itself. Open a draft, give the new units their shapes and tidy up any shapes that no longer fit.

Example: splitting a unit in the demo facility

In the fictional demo facility Capelle Rivium, D0111 is a vacant unit of 7.5 m² at €99 per month. If it is rectangular and you split it, you get D0111-1 and D0111-2, each 3.75 m² at €49.50 per month. Once the split is published, you open a draft of the floor plan, draw two shapes of about 3.75 m² and link them to the new codes.

FAQ

Frequently asked questions

Can I draw a new unit?

Not directly. Drawing creates a shape on the map, not a unit. Add the new unit to the unit list in unit management first. Then draw its shape on the floor plan and pick it from the list, which only offers units without a shape.

What if the drawn area differs from the unit list?

Check the drawing first. At import, within 20% of the size in the unit list counts as a pass, and above 40% you get a stronger warning. A large difference may mean a piece of corridor was included or the wrong wall was picked. If the drawing is right, update the size in the unit list; the floor plan does not write the drawn area back.

Can I undo a change?

Yes. Ctrl+Z reverses the last change, up to 20 changes back. You also work in a draft, so the live map only changes when you publish. To go back to an earlier version, restore it as a draft from the version history.

How do I split or merge units?

In unit management on the Units page, not on the floor plan. Merging takes at least two vacant units at the same facility and on the same floor; the code becomes A+B and size and price are added together. Splitting takes one vacant, rectangular unit and turns it into two equal halves with the codes -1 and -2. Afterwards you give the new units their shapes on the floor plan yourself.

Why is a unit missing from the list?

The list only offers units that do not have a shape yet. If a unit is missing, it is already linked to another shape or it is not in the unit list yet. Delete the wrong shape, or add the unit to the unit list first.

See your own operation in TheStorageControl.

In a demo we show the platform using your situation: your facilities, your unit mix and the way you work today.